Using Adaptive Renditions in AEM Screens
Introduction
Adaptive Renditions allow the devices to automatically select the best rendition for a device based on customer-defined rules. The devices will automatically download and play the most appropriate rendition of an asset based on these rules allowing customers to only focus on designing the main experience.
Objective
As an AEM Screens Content Author, you can now configure device-specific asset renditions to be downloaded and played automatically without having to create all content variations manually.
Once a Developer adds the rendition mapping properties and rules, you are now ready to apply the rendition mapping to assets and subsequently include those in an AEM Screens channel.
Using Adaptive Renditions in Channels
Applying Renditions to Assets
Follow the steps below to apply renditions to the assets, that you want to use in tour Screens channel:
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Navigate to the Assets folder in your AEM instance.
-
Create a version of the asset which better suits the signage display, for example,
seahorse.jpg
. -
Choose the rendition naming pattern, for example,
landscape
, similar to what was defined in pattern property in CRXDE Lite. Refer to Adding Rendition Mapping Rules for more details. -
Click on Add Rendition to upload the rendition, as shown in the figure below.
-
Select the renamed the asset file. The rendition that you are adding must contain the pattern (defined in step 3), for example,
seahorse-landscape.png
. -
Once you have added the asset, select the asset and click on Manage Publication from the action bar to publish the asset.
note note NOTE Refer to On-Demand Content Update to learn more about managing Publication and delivering content updates from Author to Publish to device.
Migration Strategy
sling:configRef
to the entire project involves having all players updated to Feature Pack 6.5.9. In case, you updated some of the players, you need to add the sling:configRef
only to those displays, locations, or channel folders that have all players updated to Feature Pack 6.5.9.The following diagram depicts the migration strategy for large networks:
To enable the feature, add at least one mapping rule and make sure the rendition mapping configuration is resolvable in the context of displays and channels. Follow the steps below to migrate:
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Create a folder for new channels and add a reference pointing at the rendition mapping configuration.
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Create new channels replacing the old ones and upload renditions.
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Reassign displays to the new channels.
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Add a reference to the migrated displays or locations pointing at the rendition mapping configuration.
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Repeat steps 3, 4, and 5 for all remaining channels and displays.
note note NOTE After completing the migration, ensure to remove all configuration references from channels, displays, and locations and add a single one to the project content node.